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In this 'Spider in the Swiss Cheese' animation, the seek object is moved
several times during the animation. The Spider simply turns around and
keeps heading towards its target no matter where the target may be in
space.
The Spider is now able to navigate over complex meshes as long as the
surface topology does not curve too radically. If a leg is not able to
find a surface hit, it will skip that portion of the foot targeting function
and land its foot in empty space.
User interface -- Now open and run the script SpiderROF.ms. Now
you will see the script taken to a new level of complexity. We have no
longer have to search for variables to edit within the script because
we simply edit them in the interface. Also we have a few new features
such as; Leg Ordering and Leg Grouping. Changing the Leg Ordering will
have the spider animate from front to back in alternate orders. Leg Grouping
will have the right and left sides pair up in alternate orders. This gives
the spider walk cycle a whole different look.
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