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Organization of rig -- Object
Parts and Hierarchy
1. The Spider Rig is composed of the main animation rig: legs with IK controllers
and a set of guide objects that will serve as target landing spots for the
Spider legs. This rig has 2 sets of leg target objects, so if one target
does not work the next target is chosen.
2. Object Names are organized; Character Prefix, character number, part
location, part name, part number, part function; i.e. Sp01_L(left)_Leg1_IK
3. Transforms Zeroed
a. We need to have a way to reset the Spider to its default
creation spot. As with all custom character rigs, this is very important.
Here we use a function called fn InitSpider() which will delete all
keys in the rig and reset the positions and rotations to a default pose.
b. The Guide Objects all need to have a scale = [1,1,1]
and be oriented in zero rotation to the world. It just makes things neater
and easier. |
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