Online Help Index
Master Skeleton Control
Arm Rotation Controls
Clavicle Bend Rotates the Clavicle Bone Forward and Back
Clavicle Lift Rotates the Clavicle Bone Up and Down
Shoulder System - The Arm System is parented by a LookAt object which will align the system in 2 ways.
1. Forward Hip Space Alignment. This works well for walk cycles when the arm needs to swing smoothly forward and back.
2. Chest Space Alignment. This will have the arm system aligning to the spin direction of the top spine object.
Align Blend between these 2 Alignments: 0 being Forward Hip Space Alignment and 100 being Chest Space Alignment
Swing the first child of the Arm LookAt Root is the Swing controller. This is a single axis rotation that allows you to easily swing the arm forward and back. It is the parent for the rest of the arm system. This works great for walking and running but may make rotations complicated when the elbow is lift out away from the spine.
Bend Lift and Spin are the 3 axis rotations for the upper arm. These are the 3 parts of an Euler_XYZ controller, which means each component of the rotation is done in order. First the Lift is Rotated, then the Bend is rotated from that result and finally the Spin. In some combinations Bend and Spin appear to rotate the same axis. This is true until the Lift value is changed. This is just the way math works, and its also why we have the Swing option for the arm.
90 Pressing this button will give Bend a value of 90 and Spin a value of 90. this will quickly set the arm up for a forward Lift instead of a side Lift.
Experiment with these rotations, after a while they will make sense.
Tw There are 3 bones named ws##_UpArm_Twist#_R or L. These objects are here to help with skinning your character. They will automatically rotate in an attempt to keep the character skin from twisting to a single point during some rotations. Since there are too many rotational possibilities to account for, you may adjust this progressive rotation manually by pressing this button. You will only see a result if you have included these bones in your skinning setup i.e. Skin_Modifier.
Bend bends the elbow
Twist Will rotate the Wrist at the hands root
Twist also controls the progressive rotation of 3 bone objects useful in skinning your character. These objects are named ws##_ForeTwist_R or L.
Bend bends the wrist up and down
Side bends the wrist in and out