Online Help Index
Master Skeleton Control
Hips Animated Parent Targeting
Although the Object named ws##_Hips acts as the default parent of the
Automatron Rig, with Animated parenting, you can smoothly blend the Automatron
Rig to be parented by one of 5 other Hip objects. The reason for having
this group of blendable parent Hip objects, is to give you the ability
to smoothly change the parent system of the rig. Lets say you want your
Bot walk over to a Unicycle, get on, ride a few yards and then get off
and climb aboard a motorbike and zoom off. You would do this by using
the HipTargets, linking the targets to the bike seats and then animate
the weights of the Hip Targets.
The interface for this animation task is the same as for the IK targets
for the Arms and Legs.
Target Selection Menu the Dropdown menu next to the SnapIK
button. This will bring the picked target into focus.
SnapIK this will move and rotate the target object currently
picked in the Target Selection Menu to the current transform of the pelvis.
Key - Pressing this button will give control to the hip target
object that is currently displayed in the Target Selection Menu. Control
means, this target object will have a keyed weight of 100 while all others
will get a value of 0.
Select for your convenience, pressing the select button
will unhide and select the target object that is currently displayed in
the Target Selection Menu.
Weight value spinner This is the weight track that controls the
Pos/Rot constraint weights of the target object that is currently displayed
in the IK Target Selection Menu.
Find Highest - for your convenience, pressing the select button will
determine which Hip target object has the highest weight value, and thus
is most in control of your Hip system and focus that object into the Target