Keys will be added to all animation parameters that enabled by the KeyFilters.
Mirror, Strength, Random are active.
A value of zero will be given to all animation parameters that enabled by the KeyFilters.
This button will set the Rig in the Figure Pose that is saved with the rig. The Figure Pose will always be played back in the World reference system. The Figure pose is created via the Skeleteon Shaper Panel when a figure pose is created and saved. When creating a Character Library file the Figure Pose is also saved with the rig and will appear when the Character is brought in via the Character Library.
Delete This Key
Will delete any key at the current time on animation parameters that enabled by the KeyFilters.
This is a quick snapshot buffer. It acts just like a Snapshot Pose Slot with out the hassle of having to make a name and find a Slot.
will playback the Buffer Pose just like a Named Snapshot Pose. The KeyFilters are active as well as Mirror, Strength and Random.
Delete Range Keys
this will delete all keys within the Start and End times on all controllers that enabled by the KeyFilters. If you have tons of keys to sort through, this function may take a few seconds.