Online Help Index
Ground Object Usage
Automatron allows you to pick an object or a selection of objects to serve
as guides for where the Feet and Hips will place themselves as they walk,
thus allowing you to walk your Bot over rough terrain, up stairs or structures
etc... The ground can even be animated and the Bots feet will appear
to stick to the moving surface as if they are linked to the ground objects,
but they are not link.
Pick Ground Use this button to select the object or objects
that will be used as ground objects. By selecting, a Named Selection
Set will be created and named GroundSet + the number
of the Bot currently in focus ie GroundSet1. You may also
edit this selection set with Maxs Edit Named SelectionSets tool.
How it works When it is time for the PWS to land a foot
during a walk cycle, a ray is plotted from the bottom of the Foot_Ani_R/L
object looking for a hit on one of the Ground Objects. Of the objects
in the GroundSet, the shortest distance hit is chosen to be the current
Ground Object for that step of that foot. The foot will then align to
the surface of the object and hold its position until its
time to liftoff again. The Hips will also do a similar alignment yet it
is offset above the ground. If no Ground Object is in the right space
at the right time, the PWS will automatically use the Temp_Ground object
that is always linked at the base of the WalkMaster guide object. The
Bot will continue walking on until a good hit is found on one of the GroundSet
Animated with this option enabled, the feet will add more
keys during the Hold Time or Planted Time in order to keep itself aligned
with a moving surface.
Use-Z-Gravity this option when enabled will keep the Bot upright
in the World Z-Axis. With the option disabled, the Bot will align itself
to the surface of the Ground Object. This allows the Bot to walk upside
down and sideways and everyways.
PickPath You can select a Path for the Bot to follow. This
will override the Angle parameter. Here the PWS will use the Scale parameter
to determine how far along the path to move the Bot for each step. You
may also use the Ground Object at the same time. You should keep the path
smooth enough so that the Bot does not make too tight a turn or some parts
may get turned around the wrong way.