Online Help Index
Here we set some very important parameters for the PWS. Depending on the
animation procedure chosen in the Available Animation window, some of
these parameters will effect your animation queue event.
Scale this parameter will affect the length of the leg stride
that the Bot takes when animating. A scale value of 100 will give the
Bot a comfortable long stride when walking, while a value of 0 will have
the Bot not moving forward at all. When running the Scale value should
be set to 200 300 to give a good result. Note*** StepM and RunM
animation procedures will use the scale value to adjust other leg values
such as the foot lifting and heel rolling, while a Walkatron Loop only
uses Scale to determine the length of the walking stride.
Angle use angle to turn the Bot as it walks or runs. An
angle of 45 will turn the Bot 45 degrees to the right for every foot step
Speed this is equal to the amount of frames the Bot will
take to complete one footstep. When using StepM or RunM, a single queue
event at Speed 20 will create animation keys over 20 frames, while a Walkatron
Loop will create keyframes over 40 frames as it does both the right and
left foot together in one event. A value of 20 will be a good starting
point for most work done in the PWS.
Hipback this is used by StepM and RunM to adjust the forward
position of the hips. A negative value pushes the hips forward while a
positive value pulls the hips back. A value of 20 is good the default
Bot, while a value of +50 is good if Use Z Gravity is unchecked.
Weight this is used by StepM and RunM to give a bounce to
the hips as the Bot walks and runs. A value of 0 will have no effect,
while a value of 100 has the Bot dipping his hips down as he takes each
KneeBend this is used by StepM and RunM to detect how straight
the legs may get during a walk. A value of 0 will allow the leg to become
completely straight by letting the Hips distance to the ankle equal the
length of the leg system. While an increasing value will keep the Hips
closer to the ankles thus keeping the legs from becoming too straight.
This is important in an IK system because as the legs bend closer to a
straight IK solution, they tend to snap and give a jerky appearance.
Sway - is used by StepM and RunM to move and rotate the Hips and
Spine back and forth.
Drunk - is used by StepM and RunM to add a randomness to the feet
positions as they land on the ground.
Spread At value 0 the feet will appear to walk a tight rope.
At value 100 the Feet will land directly underneath the hip joints. Larger
values will have the feet landing further out from the center of the body.
FootLift - is used by StepM and RunM to lift the legs higher off
the ground as they walk.
Frames - does nothing for now.