Automatron Online Help Index

SubQueues
The SubQueues section of the PWS give you the ability to overlay poses created in the Master Skeleton Control panel to the animation solution created by the PWS.
Each Animation Procedure ie: Walkatron, StepM, etc… that sits in the queue is divided into Time Steps. Each one of these Animation Procedures may have a different number of Time Steps depending on it’s programming. As you add your Animation Procedures to the PWS Queue you may decide that you need to add a special pose to your Bot at a certain time or multiple times. All the Snapshot Poses that you have saved in a Pose Library are available for you to use in the SubQuePose system.

How set up a SubQueuePose

The SubQueues and SubQueues Poses interface

Library
~dropdownmenu– This is list of all the Master Skeleton Control Pose libraries that are in the …Automatron/BodySnapLib folder.
Pose ~dropdownmenu – When a Library has been selected, that Library will be scanned for the Pose names and they will be listed here. This is the pose that will be played back at the assigned time.

Copy Set and Paste Set –
The entire SubQueue of poses can be copied and pasted for all the Timesteps of a single PWS Queue entry.

Copy, Paste, Cut –
These buttons deal with the editing of a single SubQueue Pose.

Put>> -
This button will Put the currently selected pose and it’s settings to the currently selected Time Step in the SubQueue. This button will flash red when you have made a change during edit mode. The SubQueue will not be updated until you push the PUT>> button.

Pose Filtering –
you may choose which part of a pose will effect our animation i.e. Only key the Right Arm or Upper Body

All, None – Here we have the pose filtering of the SubQueue. As you lay down poses, you will need to have control over what parts of the pose will be used. This is a smaller version to the PoseFiltering in the MSC. The All and None buttons will quickly set the pose filtering to All or None.

Normal –
This button will set the Pose Filtering to allow only the Upper Body to be set to the selected pose during the PWS animation solution.

Mirror –
This will Mirror the Pose

Spine –
the Spine objects will be included in the pose keying

Hips -
the Hips object will be included in the pose keying. Not recommend for use in the PWS, but here it is anyway.

Arms –
Group set button - This will set all the Arm button below to off or on.

R -
the Right Arm objects will be included in the pose keying

IK -
the IK settings for the Arms will be included in the pose keying if the Arms are included via the “R” and or “L” buttons

T - the IK target objects will be included in the pose keying if the Arms are included via the “R” and or “L” buttons

L -
the Left Arm objects will be included in the pose keying

Hands -
Group set button - This will set all the Finger/Hands button below to off or on.

R -
the Right Finger objects will be included in the pose keying

IK -
the IK settings for the Hands/Fingers will be included in the pose keying if the Hands are included via the “R” and or “L” buttons

L -
the Left Finger objects will be included in the pose keying

The Feet Filters
– The PWS will be setting keys for the feet. You can however override what the PWS does by using what is in the Pose. Results may vary, so expect strange things to happen if you turn on any of the leg filters.

RightLeg -
the Right Leg objects will be included in the pose keying. This is also a group set button for the entire Right Leg System. Only the buttons that stay on will have an effect.

Transform –
Not Recommended - This will move the FootAni_R object to the original spot from where the pose was created.

IK -
the IK settings for the Right Leg will be included in the pose keying if the RightLeg is included via the RightLeg Button.

T–
IK Targets for the Right Leg will be included in the pose keying if the RightLeg is included via the RightLeg Button.

The Buttons for the Left Leg are similar to the Right Leg buttons.

SQRandom –
When ON a bit of randomness will be added to the poses that are used in the SubQueue, use the spinner below to adjust the amount of randomness.