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Automatron
Online Help Index
SubQueues
The SubQueues section of the PWS give you the ability to overlay poses
created in the Master Skeleton Control panel to the animation solution
created by the PWS.
Each Animation Procedure ie: Walkatron, StepM, etc
that sits
in the queue is divided into Time Steps. Each one of these Animation Procedures
may have a different number of Time Steps depending on its programming.
As you add your Animation Procedures to the PWS Queue you may decide that
you need to add a special pose to your Bot at a certain time or multiple
times. All the Snapshot Poses that you have saved in a Pose Library are
available for you to use in the SubQuePose system.
How set up a SubQueuePose
The SubQueues and SubQueues Poses interface
Library ~dropdownmenu This is list of all the Master Skeleton
Control Pose libraries that are in the
Automatron/BodySnapLib folder.
Pose ~dropdownmenu When a Library has been selected, that Library
will be scanned for the Pose names and they will be listed here. This
is the pose that will be played back at the assigned time.
Copy Set and Paste Set The entire SubQueue of poses can be
copied and pasted for all the Timesteps of a single PWS Queue entry.
Copy, Paste, Cut These buttons deal with the editing of a single
SubQueue Pose.
Put>> - This button will Put the currently selected pose and
its settings to the currently selected Time Step in the SubQueue.
This button will flash red when you have made a change during edit mode.
The SubQueue will not be updated until you push the PUT>> button.
Pose Filtering you may choose which part of a pose will effect
our animation i.e. Only key the Right Arm or Upper Body
All, None Here we have the pose filtering of the SubQueue.
As you lay down poses, you will need to have control over what parts of
the pose will be used. This is a smaller version to the PoseFiltering
in the MSC. The All and None buttons will quickly set the pose filtering
to All or None.
Normal This button will set the Pose Filtering to allow only
the Upper Body to be set to the selected pose during the PWS animation
solution.
Mirror This will Mirror the Pose
Spine the Spine objects will be included in the pose keying
Hips - the Hips object will be included in the pose keying. Not recommend
for use in the PWS, but here it is anyway.
Arms Group set button - This will set all the Arm button below
to off or on.
R - the Right Arm objects will be included in the pose keying
IK - the IK settings for the Arms will be included in the pose keying
if the Arms are included via the R and or L buttons
T - the IK target objects will be included in the pose keying if
the Arms are included via the R and or L buttons
L - the Left Arm objects will be included in the pose keying
Hands - Group set button - This will set all the Finger/Hands button
below to off or on.
R - the Right Finger objects will be included in the pose keying
IK - the IK settings for the Hands/Fingers will be included in the
pose keying if the Hands are included via the R and or L
buttons
L - the Left Finger objects will be included in the pose keying
The Feet Filters The PWS will be setting keys for the feet.
You can however override what the PWS does by using what is in the Pose.
Results may vary, so expect strange things to happen if you turn on any
of the leg filters.
RightLeg - the Right Leg objects will be included in the pose keying.
This is also a group set button for the entire Right Leg System. Only
the buttons that stay on will have an effect.
Transform Not Recommended - This will move the FootAni_R object
to the original spot from where the pose was created.
IK - the IK settings for the Right Leg will be included in the pose
keying if the RightLeg is included via the RightLeg Button.
T IK Targets for the Right Leg will be included in the pose
keying if the RightLeg is included via the RightLeg Button.
The Buttons for the Left Leg are similar to the Right Leg buttons.
SQRandom When ON a bit of randomness will be added to the poses
that are used in the SubQueue, use the spinner below to adjust the amount
of randomness.
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