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The Walkatron Procedural animation is the best way to work with PWS. Instead
of working with small set of parameters that only effect few limb rotations,
Walkatron lets you work with just about every joint in the system, including
the fingers. Using the Walkatron Editor, you define the Bots animation
in 16 timesteps with the result being a looping walk/run cycle. The Max
scene will configure itself to allow for the display of this loop with
camera that move with the character giving the appearance of the Bot walking
Once you have created a loop, you may save it into a library to be queued
up in the PWS.
To use, select the Walkatron item in the Available Animations,
then select a Walkatron Loop from the pulldown menu and add it to the
queue. Scale, Angle, Speed and Spread are enabled for this Procedural
Important notes about Walkatron
1. When launching the Walkatron Editor, the keys for the current Bot will
be erased, so be sure to save your Bot animation if you need to.
2. The Walkatron editor needs the max scene to be clear of anything that
would slow down animation playback, so its best to do this editing
in an empty scene, or at least with everything hidden except the Bot that
you are using in the Walkatron Editor.
Learn about the Walkatron Editor