November 18 2004
I just ate my celebration burrito. LOR Volumes One and Two are off to
the printers. As soon as I get the OK from the replication house that
every thing is a go, the new website goes online and I will begin to accept
pre-orders. The estimated delivery date to my house is Dec 9 2004. Then
I ship it to you and you and you. Joyness!
November 11 2004
Something wonderful happened today, I finished the LOR Volume Two
DVD. Now I only have to sit back and watch it to make sure all is well.
If everything goes according to plan, it should be in your hands by December
The LOR animation is 14 minutes long and the tutorials add up to just
over 96 minutes. I'm headed for NYC for a wedding and when I get back
I'll send it off to the printers for the first 1000 copies. Then I will
re-master LOR Volume One for reprinting.
Happy Happy Happy
October 23 2004
LOR Volume 2 is complete.
Now I am finishing the animation tutorials, finishing the new website
and and working on the movie compressions. Soon it will all be done.
October 14 2004
Here is an MP3 of one of many new LOR music queues. In the movie, this
will blend between two other little songs and be battling for attention
with a flock of other sound effects, but I liked it all by itself, so
I would thought I would share it with you. More to come.
October 13 2004
Much tech talk here.
Just in the nick of time, the day after I did a total backup of the entire
213 gigs of the LOR directory, a heat wave hits San Francisco and fries
a video card and the system drive of my Gigastudio computer, that's the
audio sampling computer I use to create most of the sound for LOR. Also
my 3 year old audio console, a 48input eurodesk 9000 developed a nasty
hum and buzz that forced me to unplug the thing and set it sideways in
the hall. Anyway, a week and several thousand dollars later, I have a
new computer to run my sampler and do a wicked 3d as well and a much smaller
quieter audio console. Most of my audio is now running all digital between
devices, I just needed to control the monitor levels to the surround speakers.
I hate windows. Setting up a windows machine to do midi and audio on a
professional level is an exercise in anger management. It took an entire
day of reinstalls and rebooting just to get windows to properly see one
little midi interface... and I have no idea what finally got it to work.
When I set up the G5 to work with 4 midi interfaces, 3 audio i/o racks
and a smpte reader, it took about 5 minutes... really 5 minutes and one
reboot. If 3dsmax were on the Mac I could burn my all my pcs and be rid
of most of my worries.
This ran me out of money real quick, but fortunately two jobs showed up
and saved the day. Although this set LOR's release back a month, I was
glad to have a break and let me see LOR from a more relaxed perspective.
Back on track.
Now I'm deep in the middle of finishing the sound design, two music cues
to go and a bunch of sound effects and then the final mix. The new music
is making me very happy. I've been staring at a few minutes of animation
for a long long time with no sound, and that drives me crazy. The animation
in LOR is nothing without the music and sound design, and until I compose
something right I am filled with doubt and despair about what I have created.
Then the song takes shape and the actions are met with noise and vibrations.
When it all clicks together I get up and do a little victory dance, that
happened today, twice. Good times.
US citizens... Dont forget to vote.
September 1 2004
Picture is locked and animation is done for LOR Volume 2. 16 days
and 1 minute 30 seconds of new animation in new environments, it's been
fun and now that is done. On to finish music and sound effects then a
couple of more tutorials and we are go.
Thanks to all those who wrote me with moral support. It really helps.
August 26 2004
I'm standing at the tip of the edge of the end of the ending of the
new animation work for Volume Two. I am very pleased with the results
of the new ending for this sequence. Here
is a still from the new stuff. I am very tired. Up till 5 am for a
month now. Have seen the sun come up more then a few times. Running out
of money. Very excited. Please send me an email if you are listening...
I need moral support. Please include the word "LOR" in your
email to help get through my spam trap.
August 15 2004
Ok, So I said I was done with the animation for LOR volume 2. That
was then and now I almost really mean it. I was not satisfied with the
ending so I had to go in and add an entirely new sequence of shots that
take us a little further into story. I think I just ran out of steam and
when I start finishing up the music I felt I had to leave it off in a
better place. Now I'm very happy with the ending of this installment.
I think you will be as well. The tutorials are almost done, just a few
more to do. Please be patient, a big giant update is coming soon and a
whole new website design to go with it.
The animation for LOR Volume 2 DVD is complete. Now I am finishing off
the last bit of sound effects and and music. I am also beginning work
on the tutorials. Very soon I'll have it all done and all will be well.
Please stay tuned for upcoming release dates.
Also, check out my new puppy
May 19 2004
It's been a long time since a news update as been posted. Much has happened
to me over the past 6 months. I got married, went on a honeymoon and bought
a house with my wife Holly, and then moved into the new house. All this
took a great deal of planning and backbreaking work. I have finally got
the new Lots of Robots studio all set up and running in the new location,
sitting on Liberty Hill overlooking the Castro in San Francisco. My life
has changed... for the better.
During this time I have worked many contract animation jobs to help pay
for all this busyness and still managed to almost complete the next LOR
sequences for volume 2. Also, I have been working on a complete overhaul
of the website. Now, I can finally put LOR on the top of my list of things
Please stay tuned for the new LOR animation, a reprint of the LOR Volume
One DVD and the release of the LOR Volume TWO DVD.
Swell News: September 9 2003
Years ago I was trying to make my way as a recording engineer. Making
a living this way is mighty PITA to put it nicely. It's a nasty business
and many will suffer or go insane. Imagine trying to get your paycheck
from someone who thinks themselves a rockstar, but ain't.
But, I was fortunate enough to work with a few artists that transcended
all that muddle. One of them was David Freel of Swell.
I first met David in 1987 when I was just starting up my position at Hyde
Street Studios in San Francisco. Working at the studio gave me a great
deal of access to a very nice recording studio, and during the downtime
and midnight hours David and I would work on his tunes as I learned the
trade. David would record most of the basic tracks at home and then bring
them in for vocals, guitars, mixing and whatnot. I also had the opportunity
to play bass on a few tracks which is why I was so excited when David
told me that he had resurrected a few of those songs from the late 80s
for the 7th Swell album "Whenever
As I make my own creations I listen to lots of music and Swell is always
on my playlist. I won't bore you with a critic's review, but I will tell
you that Swell puts me in the mood for making animation, and I highly
recommend buying the entire collection of Swell albums.
You can find it all at Beggars
or at your local record store.
July 27 2003
I have just completed a new demo
reel of my game cinematic work. Yes, I work for a living. Here
you can see what I have been doing with all my time.
July 7 2003
I'm in the process of upgrading the lotsofrobots.com server to a new
60gb machine. Now I'll be ready to put up a lot of new images and movies.
June 28 2003
If you are planning to attend Siggraph
this year, I'll be teaching a class for Discreet's 3dsMax. I hope to see
some of you there. Here is the class
Monday, July 28, 2003
4:30 PM - 6:00 PM
3D Animation and Rigging with 3ds max
Instructor: Andy Murdock
Use IK controllers, reactor, wire parameters, custom attributes, and maxscript
to rig a complex character. This will be a case study of a robot arm from
LOR (Lots of Robots): the movie. Learn how to use each of these methods
to streamline the animation process and quickly create complex animation
Also, I'm hard at work on the next LOR DVD Volume 2. It will have new
a new LOR sequence and more tutorials, scene files and scripts. I think
I'll focus on character rigging and advanced facial animation techniques
for the tutorials.
June 13 2003
I have added a test animation of the pod baby Beauzin to the
LOR3 preview page.
April 26 2003
Will you be in Finland May 9-10? I will. Catch my lecture/workshop
at the Clone
Yes, I have been working on the installment of LOR. But, I also work
for a living. I'm currently working on an E3 animation for the next version
of Battlefield 1942. If you are going to E3, you can see it on the big
EA screen. Then I start work on the Lord of the Rings: Return of the King
playstation2 game. That should keep me busy trough the summer and set
me up with enough money to spend more time getting the next LOR DVD out.
January 27, 2003
Sundance is done. I had a wonderful time walking up and down Main
Street looking for movie stars and fine foods. LOR apparently came in
a close second as far as viewers votes goes. Thank you all who took the
time to vote. The Sundance Online Film Festival folks were really nice
and helped to bring a good deal of exposure.
There was an interview on Wired.com
about LOR... big thanks to Jason Silverman.
Now it's finally time to get back to working on the
next LOR sequence. More robot mischief and mayhem on the way.
January 16, 2003
Have a look at the new
and the giant version at 5megs
and the Humming Bird
and the little walking balls
January 4, 2003
Lord of the Rings: Two Towers EA video game trailer TV spot is online.
I worked on this with Marco, Goose and Eric.
January 2, 2003 Happy New Year!!!
"LOR" is now playing at the Sundance Online Film Festival.
It sure could sure use your help. If I could get you all to go online
and watch the "LOR" movie and give me a big fat 5 star rating,
great things may happen.
The "LOR" page at the film festival is...
Sundance Online Film Festival Front Page is...
Please take a look at all the animations at Sundance, and if you like
"LOR" the best, then I could really use your vote (5 stars).
To vote you will need to go the Sundance LOR page, click on one of the
movie formats and when the movie window pops up you will see 5 rating
stars. You must view the entire movie from the Sundance
page in order to have your vote count. This will really help "LOR"
some great exposure and make folks take a second look. I really appreciate
your help and please please tell your friends.
I will be at Sundance in Park City, Utah January 20 - 23 to help promote
"LOR" and give a screening, and do a Q&A session.
****LOR DVD News I have already sold over 340 copies of the DVD in
just a month and a half. I have sent the disc to animators and fans all
world, including Istanbul, Mozambique, and the Dominican Republic. So
far everyone has been very satisfied with their purchase and speedy delivery.
You can read the DVD reviews clicking on the "Store" page and
then click on "Read the Reviews".
If you haven't purchased a DVD yet, I still have some left, but at this
rate they should be all gone in a few months, and I may just move on to
volume two which will have a different set of tutorials.
November 24, 2002
The LOR DVD seems to be a success. I had just over 100 orders the very
first day, and another 63 over the weekend. I've sent orders to Mozambique,
Istanbul and just down the street... this really is a global village.
A big thanks to all those who took the time buy one.
November 21, 2002
A very big day, the LOR Volume One DVD is now up for sale. It's only been
up for less then an hour and I already have 14 sales. Thank you kind people
November 19, 2002
LOR has been accepted to the Sundance Film Festival.
Nov 4 2002
This is my favorite time of year. I have finished my money jobs and the
DVD and now I get to work on the next installment of LOR. I have already
created about 1000 frames of new animation, although this was easiest
part of the new animation, it sure feels good to see it happening. I have
created a new preview
page for LOR3 here. Here you will see a few bits of things to come.
Not much to see just yet.
Oct 18 2002
After recompressing all the assets a forth time and testing the DVD in
every DVD player I could find, I have finally sent it out the door for
duplication. I should get 1000 copies back in 12 days. The LOR store is
almost ready as well.
I also just finished another round of The Lord of the Rings: The Two Towers
video game trailer work for EA. This spot will be seen on film in theatres
in Europe and on TV in the USA.
Sept 30 2002
I have finished the LOR Volume 1 DVD, and am now in the process of setting
up an online store. I'm sending the master off for duplication today,
so it should be just a few weeks until folks can purchase it online. Lots
of Robots is now an official business with documents and bank accounts.
It's my brother's birthday.
I am currently working very much like a dog to get the LOR DVD out the
door. I am very pleased with it so far. Not only will it have all the
animations I can legally use, but also an hour and a half worth of animation
tutorials. Many 3dsmax secrets laid open for your enjoyment and education.
I also worked on game cinematics for James Bond-EA
I created the opening cinematic for the game Summoner 2
I went to Maui.
May and June 2002
The Lord of the Rings: Two Towers
Andy Murdock and Marco Bertoldo created an animatedtrailer for the LOTR
Playstation 2 video game. It played on the giant EA screen at the E3 show
April 7, 2002.
The popular demand of LOR 2.0 causes my web-server to totally freak out.
My email was down for the better part of four days. If you sent me something
during the last few days, I may not have received.
I've uploaded 3 new versions of LOR 2.01. I fixed a scaling issue with
video that was causing the movies to look slightly pixilated. I also added
a few sound effects at the end of the movie. It's all much better now.
March 30 2002
LOR version 2.0 is up. Yeah!!! Work will begin on version 3.0 very soon.
Feb 6 2002
I have added a new
page of animations. Some really old and some very new animations including
the most recent Sun Microsystems job.
Hey, check this picture of my
um apartment with all my guitars and toys laid out like
Dec 10 2001
I have just finished working on a really big animation and music job for
Sun Microsystems. This one minute all 3d animation and music gig was designed
and directed by Drew Takahashi and produced by Jana Canellos. This was
a dream job. It went so smooth, I guess because of the small team. Now
its all done and I can get back to working on LOR.
I finally have the 5.1 surround mixing studio all finished, and the new
LOR mixes are big and movie like. I may even go back and re-mix Rocket
Pants in 5.1. These 5.1 surround mixes will be avalible on DVD sometime
in early 2002.
August 13 2001
As the completion of LOR episode 2 approaches, I've redesigned the site
a little, added space to the server for more movies and different movies
sizes, and made a trailer for the new work.
Lots of Robots is starting to get some really good contracts
Join the Lots
of Robots Delphi forum, and discuss the art of making a 3d animated
short with other animators from around the world.
May 10, 2001
A music page has been added to the gallery section.
Here you can listen to mp3s versions of some of the songs and animation
soundtracks created right here in the Lots of Robots studio.
A link was added on the gallery page to a short 3d animation
that I worked on while at Mondo Media entitled "Gone Bad". This
a zombie-spaghetti horror classic that as been seen at the Sundance Film
Festival, ResFest as well as a few other Festivals. "Gone Bad"
was created and directed by my long time friend and colleague Marco Bertoldo.
May 1, 2001
A link to Lots of Robots was found on the front page
of CGChannel. In the next ten days, this helped to bring over 20,000 viewers
to see "LOR" and "Rocket Pants". Thanks CGChannel.
April 6, 2001 After seven years at Mondo Media, I get laid off, I decide
to go public with my art and animation. Lots of Robots is born.
contact Andy Murdock